Ordinary Armors Guide

Ordinary/Normal Armors

 

This is the first Tier of armors, they are called "ordinary"; They was created and given to humanity by Zeus, as a gift for them to protect the other life forms. The ordinary armors are based on animals and each guardian are responsible for said creature. However when the Great Wars started the armors became main weapon to fight the Underworld forces.
Ordinary armors are now used to fight for any Alive God (Such as Poseidon, Athena and Zeus) Since they sign the life forms, those armors can be only used by alive person.
In order to get one of the armors, you need to join one of the tournaments that happens each 3 hours hosted at Elemental Arenas around the world.

The obtainable armors depends on the world location you are fighting for, here is a list of these Arenas:


*Water Arena: Location: Asgard.
Avaliable Armors: Swan, Penguin, Oyster, Turtle, Swordfish.

 

*Thunder Arena: Location: Heracles Mountain.
Avaliable Armors: Lion, Flamingo, Lizard, Serpent.

 

 

*Earth Arena: Location: Sanctuary.
Avaliable Armors: Spider, Rhinoceros, PrayingMantis, Koala.

*Wind Arena: Location: Northen Plains.
Avaliable Armors: Bat, Fox, Owl, Horse, Wolf.

*Fire Arena: Location: Desert.
Avaliable Armors: Scorpion, Eagle.



Ordinary Armors probably will be your first armor, from that point you can end up having many other armors, such as Dark Armors; Reaper Armors, Prince Armors (For underworld side) And Elite Armors, Zodiac Armors, Marine Armors and Elitefied Ordinary Armors.

DARK ARMORS are the dark version of the ordinary armors, which is provided  by Pandora, the "Sub-god" of the Hades faction. In order to get a dark armor, you must recieve a especial box from the underworld Goddess, converting your old armor into a Dark Armor.

REAPER ARMORS are exclusive armor for the dead players, which is provided by killing Demons until eventually one of them will drop the armor for you.

ELITIFIED ARMORS are the golden version of the ordinary armors, which are provided by beign "blessed" by your God or in a hidden mechanic , which the user can achieve the Elitified state by himself without help of gods.

 

 

 

 

Armors are diveded by roles , that makes each one of them good in certain aspects and will do better in the said actions through the gameplay.

 

 

 

Roles

  • Soldier : Tanky combatents, that excels in become a somewhat "terror" for enemies making them beign ignored in team fights, as they doesn't deal too much damage but they surely are resistent and strong enough to defeat you in long fights.Their skills also can have some good scaling with resistences in general and good crowd controls.

One on One : they can deal alot of damage to you, but not as much as some other roles, as their job is mostly soak damage and deal moderate damage.

Teamfights : Their job is to keep enemies busy while your damage dealers do their jobs, by causing the maximum damage as possible and keeping them in place, away from your squishy teammates.

  • Assassin : High damage and agile combatents, dealing absurd damage in a really small amount of time, having at their disposal good tools and skills for their job .

One on One : Assasins in general are good duelists, suprassing any squishy or weaker target and defeating them really fast before they can have time to react.

Teamfights : Their job its to deal damage to the oposite team as much as they can while avoiding recieving damage from the other team, as they can end up in beign very squishy due their massive damage builds.

  • Blaster : Pure force based role, focused on casting skills upon the enemies to deal maximum damage as they can and they are required to have lots of stamina in order to sustain their massive "spam" of skill. Blasters also can use the distance that are created by their armors kits in order to take an advantage for their lack of durability.

One on One : Keeping distance from your adiversary is important, as you might be weaker in your resistences but beign a very danger from afar, as most of your skills are ranged, leaving you in a safety space and focusing your builds on force only. 

Teamfights : Casting your skills as much as you can is important, as you are the main source of damage in your team, but also keeping distance from agressors that can end up in beating you easily depending on your build.

  • Support : Somewhat a versatile role, as you can end up in filling whatever your team is in need the most , beign a tanky combatent or a damage dealer, however their damage alone are not as good as the other roles so they end up in having more utility than damage itself. Crowd control and debuffs are the strong asset of this role.

One on One : They might have a problem in fighting someone on one on one, however if you build correctly on your armor, you will be able to fight equally with anyone, as your skill will have a great effect on your foe.

Teamfights : You should serve as power amplifier for your friends, dealing extra damage, putting yourself in the front line to destract your enemies or using your skills to stop the advance of the other team.

Bellow you will be able to check out a detailed guide of each ordinary armor, as suggestion of builds,roles of each armor and useful information that aren't listed inside the game. 
Disclaimer: The builds and roles suggests were created based on the players experience and contribuitions, as you are free to try any other builds and combinations with the armors.

 

Example of Dark Armor (Lion Armor)

Reaper Armors

Example of Elitified Armor (Lion Armor)

Lion Armor


Role: Force Soldier

Animal: Lion
Suggested Build: Force/Attacking,Endurance/Resistence,Stamina.

 

Description : Lion it's a good option for those who likes to be something to be feared among your foes, as Lion works pretty well as an bruiser and tanky role with Lion Roar being a good crowd control skill and mobile enchancing skill. King's fist it's your main damaging tool as Lion, scaling up with Attacking and Force atributes, making difficult for physical focused soldiers to resist on your powerful punchs. Be aware of your stamina however, since Lion it's a stamina hunger armor.


Skills:
*Lion Roar
Usage: Removes 2 moviment points from everyone in battle and gives 1 moviment point to yourself. (The moviment points are capped at 8 by default)

Type : Buff\Debuff

Range : Long (Screen Sight)

Skill Points req: 70
Stamina Usage: 20

*Kings Fist
Usage: Stronger and harder to block punch, based on attack and force.

Type : Punch Blast

Range : Meele

Skill Points req: 30
Stamina Usage: 30

Scorpion Armor

Role: Assassin

Animal: Scorpion
Suggested Build: Strength,Speed,Attacking.

Alternative Build : Strength,Endurance, Health.

Description : Being a massive damage dealer armor, Scorpion it's perfect for those who love to deal tons of damage with no cost, as the skill Poison Chain, it's a passive, with no costs of stamina making it an easy to use armor.
Altough , the user might become a squishy targed if focused only on damage atributes, so be careful upon attacking your foes head on.


Skills:
*Posion Chain

Usage: Your meele strikes will have a chance to poison the target, dealing Poison damage over time. (The Poison is pure damage with random scaling)

Type : Passive,Debuff

Range : Meele

Skill Points req : 20
Stamina Usage : 0

 

Swordfish Armor

Role: Strength Soldier

Animal: Swordfish
Suggested Build: Strength,Speed/Attacking,Endurance/Resistence.

Description : The enchacement of Attacking atribute provided by the sword of this armor, makes you an excelent fighter, giving you an upper hand against spedeesters  and allowing you to build some resistences instead of pure damage and speed.

Focusing on Strength for this armor is very good, but speed is also important, since the buff form the sword is based on your speed.
 

Skills:
*Fish Sword

Usage: Provides you an increase of 10% of Attacking based on your Speed.

Type : Toggle,Equipament

Range : Meele

Skill Points req : 40
Stamina Usage : 0

 

*Kappa Dive
Usage: Opens a magical Whirl that takes you to the Deep Seas, people can also use your Whirl once open.

Type : Specific Area (Water)

Range : Close

Skill Points req: 80
Stamina Usage: 0

Wolf Armor

Role: Force/Strength Assassin

Animal: Wolf
Suggested Build: Strength,Speed,Attacking.
Alternative Build : Force,Speed,Stamina.

Description : Wolf stands as an verssatile armor, that can fill in any role , since variety of skills at his disposal makes it a very customizable armor, as the player can choose whatever he wants to build him.
Wolf however, can shinny as an good assassin , since his Wolf Howl makes him very agile compared to other armors users and his Call Pack skill will keep enemies distracted for him as he tries to rearrange a new strategy.
 

Skills:
*Wolf Howl

Usage: A Howl that gives the user plus 2 moviment points.

Type : Buff

Range : -

Skill Points req : 50
Stamina Usage : 20

 

*Call Wolf Pack

Usage: A summon skill, allowing you to call two wolfs to help you in battle.
The wollfs will strike the closest target and they will have almost 50% of your stats.
Type : Summon
Range : Random (They spawn randomly on your screen)
Skill Points req : 40
Stamina Usage : 20

Lizard Armor

Role: Blaster

Animal: Lizard
Suggested Build: Force,Stamina,Speed.

Alternative Build : Force,Stamina , Endurance,Resistence.

Description : Lizard it's one of the most powerful blasters in the game, making it a terror for anyone that tries to challenge him face to face.

Dragon Rage, it's a wave of energy that deals massive damage upon landing on the target which can be even more lethal if shot at blank point on someone. Lizard is also an stamina hunger armor, however a good management of your stamina with this armor makes you feel very rewarding in doing so.

 

Skills:
*Dragon Rage

Usage: A powerful straight beam that deals massive damage on contact, even more devastating on blank point shot.

Type : Chargeable,Beam

Range : Small - Long (Depends on the charge)

Trainable : Higher the level, less tick stamina usage and increase of damage.

Skill Points req : 50
Stamina Usage : 6 per tick , 50 on releasing and 30 of drain

Turn Usage : 1 AP upon casting.

Eagle Armor

Role: Force Soldier

Animal: Eagle
Suggested Build: Strength,Force,Health

Alternative Build : Force,Endurance,Resistence.

Description : Serving as a good fighter and field dominant armor, Eagle can be used as somewhat an off-tanky armor, since most of it's damage is caused by the fire trace from its Eagle Phantom Leap that upon steping into it, will make his foes burn over the course of the battle.
The burning damage of Eagle can be also be amplified by building mainly Force, but in case someone wants a different kind of meele fighter, Eagle is a good option for such role.

 

Skills:
*Eagle Phantom Leap

Usage: A leap that leaves a trace of fire and making the user intangible until the end of the casting of the skill. The fire scales with Force and it will deal damage over time.

Type : Area , Debuff

Range : Medium (Travels 6 tiles)

Skill Points req : 50
Stamina Usage : 40

Spider Armor

Role: Strength/Force Soldier

Animal: Spider
Suggested Build: Strength,Force,Health.
Alternative : Strength/Force,Endurance,Resistence,Stamina.

Description : One of the best crowd control armors in the game, spider it's a perfect armor for holding multiple targets and rendering them vulnerable for you and your allies.
Careful however, as spider can also backfire terrible in team fights, making your friends also snared in your web.

 

Skills:
*Giant Web

Usage: A giant web that is thrown into the ground, slowing down enemies that are stepping on it and also giving a chance of snaring them.

Type : Area , Field

Range : Diameter of 5 tiles (Center of Character)

Skill Points req : 70
Stamina Usage : 20

Rhinoceros Armor

Role: Strength Soldier

Animal: Rhinoceros
Suggested Build: Strength,Health,Endurance/Resistence.

Description : A brutish and strong armor for physical builds, dealing massive damage on a single hit from it's skill and being useful as a durable tanky bruiser.

However, it's skill really consumes alot of the users stamina, so be careful while using the great charge, which also spends your moviment points.
 

Skills:
*Rhino Rampage

Usage: A powerful charge that sends your enemy flying while dealing massive damage based on your Strength.

Type : Charge,Punch

Range : Short (5 tiles)

Skill Points req : 50
Stamina Usage : 40

Penguin Armor

Role: Support

Animal: Penguin
Suggested Build: Force,Endurance\Resistence,Defending.

Alternative Build: Strength,Force,Speed.

Description : Penguin is a good armor to slow down foes that tries to run constantly, cutting off their Moviment points rate, making Penguin a good friend for chasers and an annoying foe for runners also serving as a durable blaster. Even with no damaging skills by itself, Penguin can be a good support through battles, serving as an annoying tanky support and providing a better chance for everyone to hit their targets.


Skills:
*Frozen Aura

Usage: While your Frozen Aura is active, you can slow down your enemies, reducing their Movimente Points Rate.

Type : On hit, Debuff

Range : Meele

Skill Points req : 40
Stamina Usage : 20

 

*Kappa Dive
Usage: Opens a magical Whirl that takes you to the Deep Seas, people can also use your Whirl once open.

Type : Specific Area (Water)

Range : Close

Skill Points req: 80
Stamina Usage: 0

Mantis Armor

Role: Assassin

Animal: Praying Mantis
Suggested Build: Strength,Speed,Attacking.

Alternative Build : Strength,Resistence, Health.

Description : Mantis can provide the user a great chunk of speed with his Mantis Swords , making the user a great damage dealer and a good speedester for dodging most of the foes physical attacks.

Resistences on this armors are also important, because even with such high speed, most of the opponents attacks can be devastating for the squishy mantis.


Skills:
*Mantis Swords

Usage: Provides you an increase of 10% of speed based on your Strength

Type : Toggle, Equipament

Range : Meele

Skill Points req : 20
Stamina Usage : 0

 

Koala Armor

Role: Strength Soldier

Animal: Koala
Suggested Build: Strength,Endurance,Resistence/Stamina.

Alternative Build : Strength,Attacking, Health.

Description : Koala its the right armor for those who love to engage on meele combat , as its skills are both based on endurance and strength, so the more physical optimized you become, more damage and more durable you become.
Koala can be lethal on squishy targets alone , however the little tree hugger is also an big stamina eater, so watchout for your stamina or you will be exhausted pretty soon.

 

Skills:
*Koala Claws

Usage: A harder to block punch that scales up with your Strength and Attacking.

Type : Punch Blast

Range : Meele

Skill Points req : 20
Stamina Usage : 3

 

*Koala Claws

Usage: A harder to block punch that scales up with your Endurance and Attacking.

Type : Punch Blast

Range : Meele

Skill Points req : 30
Stamina Usage : 5

Horse Armor

Role: Blaster

Animal: Horse
Suggested Build: Force,Stamina,Speed/Health.

Alternative Build : Force,Stamina , Endurance,Resistence.

Description : As a fast paced armor, horse can be useful to move around battles and deal damage at the same time, making it's skill, Horse Meteor a good gap closer between your enemies or even run away from an agressor.
For a force focused armor, you might become an squishy target for everyone to focus on, so be sure to use your leaps and meteors wisely.
 

Skills:
*Horse Meteor

Usage: Leap towards the direction casted,  making you intangible during the casting time ,releasing a wave of energy meteors, dealing damage individualy on the targets.

Type : Blast,Cone

Range : Long (Screen Sight)

Trainable : Higher the level of the skill, more meteors will be released upon casting.

Skill Points req : 50

Stamina Usage : 30

Flamingo Armor

Role: Support/Blaster

Animal: Flamingo
Suggested Build: Force,Stamina,Health.

Alternative Build : Force,Stamina , Endurance,Resistence.

Description : Flamingo is a good armor for ranged combat, as it's skill allows him to stay away from the crowded battle and use it's Triangular Chains for dealing damage multiple times to one target, or creating a mayhem on the battlefield.

Flamingo also has another use, and it's mainly against "Reapers" , which those dark guardians will be stuck on the chains path, allowing Flamingo to act as an good crowd control armor.

 

Skills:
*Triangular Chains

Usage: A chain that can travel far away from it's original starting point, dealing damage uppon passing by the targets.

Type : Targetable, Line

Range : Long (Screen Sight)

Trainable : Higher the level, greater the damage from it's chains.

Skill Points req : 50
Stamina Usage : 5 each 4 tiles.
Turn Usage : 1 AP upon casting , 1 MP per moviment of the chain.

Swan Armor

Role: Blaster

Animal: Swan
Suggested Build: Force,Stamina,Speed.

Alternative Build : Force,Endurance,Resistence.

Description : Swan it's a massive, focused damage type of armor, as it's skill allows him to shot multiple stances of damaging ice stars in a single enemy, making it really dangerous even for the most durable foes.

The damage of this armor is somewhat above the spending stamina , making it a really worth armor for anyone that wants some high damage over little cost of resources.
 

Skills:
*Ice Dust

Usage: A focused wave of ice blasts, that deals damage on multiple stances.

Type : Blast

Range : Long (Screen Sight)

Trainable : Higher the level, more stances of ice blasts upon casting.

Skill Points req : 50
Stamina Usage : 30

Serpent Armor

Role: Force/Strength Assassin

Animal: Serpent
Suggested Build: Strength,Force,Speed

 

Description : A good choice for one on one combats, as serpent is a good duelist armor with its Serpent Wrap beign the main asset of this armor, stunning single targets while dealing damage.
Serpent is also in 2 vs 1 sutiations, as you can remove one foe from action while you do a quick work on your other agressor.

 

Skills:
*Serpent Wrap

Usage: A giant web that is thrown into the ground, slowing down enemies that are stepping on it and also giving a chance of snaring them.

Type : Blast

Range : Long (Screen Sight)

Trainable: Higher the level, greater the serpent damage.

Skill Points req : 70
Stamina Usage : 2

Fox Armor

Role: Force/Strength Assassin

Animal: Fox
Suggested Build: Strength/Force,Speed,Attacking.

Description : A very fast paced armor that can get ahead of anyone in the battle, as its kit allows the user to increase it's own AP rate  at no cost of any resources.

Building damage on fox its something that can be really succesfull,but also building some tanky might work depending on your own playstyle.
 

Skills:
*Wind Steps

Usage: A passive skill that increases your AP rate. 

Type : Passive

Range : -

Skill Points req : 45
Stamina Usage : 0

More armors will be added as the game progresses in development.

Liked our guide and analyzes of the armors? you wish to see more armors be added to the game and experiment new playstyles?
Visit our
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